Showing posts with label Identities. Show all posts
Showing posts with label Identities. Show all posts

Sunday, 26 April 2009

AV Element

I decided on a theme for my AV piece a while back; Fast Living - the idea I had was to represent how fast my life is going by, by using the Fast Cut technique that Edgar Wright uses in both Hot Fuzz an Shaun of the Dead. I wanted to show a persons life zooming by from birth to death including all major life events in a 3 minute film (max) using this technique to show them. However it's reached the point where I have accepted I don't really have the resources to make that happen, and I definatly can't afford the props I would need, so I have altered my idea slightly, here it is:

Keeping the 3 minutes (max) length of the film I'm going to set my film over the period of a day, so that works out as I have to squeeze 8 hours in every minute, which I like because it means the film should have a fast pace, helping get across the Fast Living aspect. It will start at waking up, end going to bed, obviosly I'll have to include regular activites to keep the films structure (likely to be meals) but in between them there's going to be activites that help to define me, so things that I would do in a day that other might not.

Thursday, 19 February 2009

Logo Development 01


First Logo - This is a developed stage of the original tribal logo, in fact the original did look more like this than the one which formed an eye in my previous post, the main changes that I have made are to the shape, it's less jagged but still has tribal influences. Overall though, I would say it looks more like a logo than the previous one, and better represents me because it still shows animal instinct and the other aspects, but its because its been smoothed it looks more controlled.

Second Logo - Slight alterations to this from the previous version, the shooting lines have been moved closer together so they intertwine to show that I have various paths; all of which are progressing. To confirm this meaning I have placed the 'i' at the top of the image as to represent where I want to be. I have tried to incorporate the tribal feel from the otter logo as well by changing the font, I recreated the 'i' using Photoshop to give it a more jagged look, and a direct link to the previous tribal logo.

I don't think I'll be able to create a logo that represents everything that I am without it being overly complicated, and after talking to peers I've been advised not to create something that is overly complicated. However, this isn't a problem, I'm in the process of creating various final versions of different logo's, each of which exaggerate a specific set of qualities that represent how I make creative decisions, i.e. animal instinct; I choose designs that feel right, ones I think will stand the test of time.

Logo Development 00


Here's three basic logo concepts. The first incorperates my name, and so has a corporate feel to it, as in it's a serious logo for a serious thing. I'm not saying that I'm not serious, but I feel I'm more laid back than this logo suggests, but then again it's only the first version so it's appearance may change. The imagery consists of thinning spiked triangles heardling towards one point, hopefully this displays that everything I'm doing is building to a specific point. Inside of these froms an 'i' aswell. With all of the logo's I have focoused on the first letter of my name, 'i', because it is the first letter of my written identity and so I feel it's easy to manipulate.

The second logo represents 'i' in two ways, the first way isn't so obvious but the logo originates from my signature (how I write the 'i') but that's been hidden because I have doubled up the image to make it look like it's forming an eye. I've designed in towards a tribal theme, this is because I thought the most obvious way to show physicality, sport interest and animal instsinct was through a tribal based image. However I can't help but notice that the logo bears similarities to the 'No Fear' logo, so it will probably change, I may revert to something simpler or try something more complicated.

The third logo has lines shooting upwards and outwards, this hopefully gives the representation that I am someone who is progressing and broadening their knowledge. Again there is the 'i' planted in the middle of the logo, but still early stages - the image or at least font is likely to change.

Friday, 13 February 2009

How Logo's Change

I feel bad, it's been over a week since I've even looked at my online journal, so I thought I'd transfer some of my written work onto here, here's the first slice:

About a week ago I started looking at logo development of existing companies, the example I'm going to be using can be found on this site http://www.neatorama.com/2008/12/03/the-story-behind-hollywood-studio-logos/.

I don't think its enough to see how one version of a final logo looks because whenever I produce a logo there's various final versions, so I have looked at how the Warner Bros. logo has changed over the years. It has had 11 looks, the original was the 'Brain Shield' Which lasted from 1923-29. The one we know today is the 'CGI Shield', which came about in 1998.



Apart from the odd logo, there has been a dominant look and style to the majority of them, there's been a slight differ in shape, size, typeface etc. but generally they all look fairly similar.

Friday, 6 February 2009

Monday, 26 January 2009

Identities: 01

Well seeing as Second Life still doesn't want to work for me I've taken some time to look at some 3D avatars on YouTube. The most appealing ones are those with exaggerated features, when comparing them to the likes of my avatar on Second Life it's a lot easier to understand what they represent. The avatars on Second Life all have the same basic skeleton so its harder to create an identity, in terms of exaggerating features at least, than it will be when creating mine using 3D Studio Max.

Originally I was going to create an identity by creating an avatar which showed an alter ego, with hope that if it showed my opposite people may understand that. However, at this stage I'm unsure of this idea's potential success, and although I'm not ruling it out completely I am resorting to the technique of exaggerating personality features to the extent that they can be showed physically.


Here's some of the avatars that I have looked at:

http://uk.youtube.com/watch?v=DXGhw-z9hQE

http://uk.youtube.com/watch?v=EklzamltEgM

http://uk.youtube.com/watch?v=jWW_tPqq9Fw

3D - First Attempt

Thursday, 15 January 2009

Second Life Trouble

Hey all, just got back into nottingham, by which I mean the other night, sorry for the lack of Second Life entries but my laptops charger has been up here since the holidays and so havn't been able to play it. Things aren't getting much better to be honest though, I've tried to use second life over the past few days and I can't loggin, so I'll be getting back on track as soon as it lets me!

Friday, 19 December 2008

Second Life: 01

This is my second life.. and I can fly! I'm completely new to this software, although I have played on MMOPG's before whilst at school, but this is different. There are many more freedoms that the user has, i.e. complete customisation of the avatar, and the ability to create objects in a variety of different shapes and forms.
So far most of what I have done has been experimentation in order to become more familiar with the software and how it functions, this has ranged from exploring the various areas of second life, talking with other users and seeing what’s available for download and customisation of the avatars and their environment.
Initially I tried to make my character look like me, but it was harder than it seemed so I resorted to making just a standard looking male. However, I do have some ideas of what I want the avatar to look like after some more time in Second Life, I want it to show an alter-ego in a physical form, so something I’m not but am capable of becoming, reason being that I think this has more to do with self exploration than making a normal looking version of myself.