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Thursday 15 October 2009
Wednesday 29 April 2009
Sunday 26 April 2009
AV Element
I decided on a theme for my AV piece a while back; Fast Living - the idea I had was to represent how fast my life is going by, by using the Fast Cut technique that Edgar Wright uses in both Hot Fuzz an Shaun of the Dead. I wanted to show a persons life zooming by from birth to death including all major life events in a 3 minute film (max) using this technique to show them. However it's reached the point where I have accepted I don't really have the resources to make that happen, and I definatly can't afford the props I would need, so I have altered my idea slightly, here it is:
Keeping the 3 minutes (max) length of the film I'm going to set my film over the period of a day, so that works out as I have to squeeze 8 hours in every minute, which I like because it means the film should have a fast pace, helping get across the Fast Living aspect. It will start at waking up, end going to bed, obviosly I'll have to include regular activites to keep the films structure (likely to be meals) but in between them there's going to be activites that help to define me, so things that I would do in a day that other might not.
Keeping the 3 minutes (max) length of the film I'm going to set my film over the period of a day, so that works out as I have to squeeze 8 hours in every minute, which I like because it means the film should have a fast pace, helping get across the Fast Living aspect. It will start at waking up, end going to bed, obviosly I'll have to include regular activites to keep the films structure (likely to be meals) but in between them there's going to be activites that help to define me, so things that I would do in a day that other might not.
Friday 17 April 2009
Kismetik Popularity
Saw this today when I was checking up on the band on myspace, but turns out they've made it into a magazine, and so has the front cover I designed! Oooo exciting.
Here's the link to the rest of the images: LINK!
Here's the link to the rest of the images: LINK!
Thursday 16 April 2009
Tuesday 24 February 2009
Journal Task: Research
In the past few years the purpose of my creativity has been to build on what I can do and explore different areas of deigns as well as determining the technical level of my creativity and discovering what drives and influences my ideas. It’s constantly building and will always be so that I can get to a higher level of creativity.
It has been for myself, but also for my peers and educators. Myself because I need to be able to be creative to a minimum level, which I feel I am, but I need to understand what needs to be done to be at that level in terms of technique and method. My peers because they can look at what I have created and give me feedback and suggestions. My educators because they have made the decisions to let me progress as far as I already have, and there will always be someone to decide whether my creativity is at a good enough level, after educators there will be businesses and people from the real world.
When I have created work in the past I put it through stages of selection, which involve all of the groups that I say my creativity has been for. First of all I select various versions of a final piece, all of which are in the later stages of design. Then I pass them onto peers and educators for feedback, obviously I get a variety because of the difference between peers and educators so I have to determine which of the feedback I’m likely to incorporate into the final version. It’s likely that I use feedback in most of my final versions, but I will not use it to an extent that it would effectively change a design, so I would say that when creating my work the decisions I make are my own, but in some circumstances they are influenced by groups, but they have to be - if a product were created without first prototyping it, its likely to have flaws which the audience do not want.
What do I want the future of my creativity to be? I suppose I want it to be something that’s very broad and constantly growing, and of course I want it to have the involvement of various groups because this helps to broaden ideas and technique.
Research can help me get to the point I want to be at because I feel it is the basis of any idea, and therefore of my own creativity. For example, before I starting drawing sketches for my logo’s, I first looked at existing ones, but specifically I looked at tribal designs, I.e. tattoo’s because I knew that one of my designs was going to have a tribal theme to it.
When first starting research I like to use the exploratory method because it’s the best way to look at a lot of information and compile it without actually knowing specifically what to look at. However, it’s not my favourite, I find Interim to be the most useful. Once I know what I’m specifically looking for I use a web-based application called StumbleUpon. It’s an application which allows it’s users to ‘stumble upon’ new things which they have specified a category for and save the pages to come back to after gathering enough - I.e. if you select a category such as Arts, then there are subcategories such as drawings, which I have used to look at character sketches to try and initiate ideas for my avatar.
I do not really feel very weary of any of the methods, nor do I find any of them irrelevant, I feel they all play their part, there’s a point in a project in which each of the research methods could be used.
It has been for myself, but also for my peers and educators. Myself because I need to be able to be creative to a minimum level, which I feel I am, but I need to understand what needs to be done to be at that level in terms of technique and method. My peers because they can look at what I have created and give me feedback and suggestions. My educators because they have made the decisions to let me progress as far as I already have, and there will always be someone to decide whether my creativity is at a good enough level, after educators there will be businesses and people from the real world.
When I have created work in the past I put it through stages of selection, which involve all of the groups that I say my creativity has been for. First of all I select various versions of a final piece, all of which are in the later stages of design. Then I pass them onto peers and educators for feedback, obviously I get a variety because of the difference between peers and educators so I have to determine which of the feedback I’m likely to incorporate into the final version. It’s likely that I use feedback in most of my final versions, but I will not use it to an extent that it would effectively change a design, so I would say that when creating my work the decisions I make are my own, but in some circumstances they are influenced by groups, but they have to be - if a product were created without first prototyping it, its likely to have flaws which the audience do not want.
What do I want the future of my creativity to be? I suppose I want it to be something that’s very broad and constantly growing, and of course I want it to have the involvement of various groups because this helps to broaden ideas and technique.
Research can help me get to the point I want to be at because I feel it is the basis of any idea, and therefore of my own creativity. For example, before I starting drawing sketches for my logo’s, I first looked at existing ones, but specifically I looked at tribal designs, I.e. tattoo’s because I knew that one of my designs was going to have a tribal theme to it.
When first starting research I like to use the exploratory method because it’s the best way to look at a lot of information and compile it without actually knowing specifically what to look at. However, it’s not my favourite, I find Interim to be the most useful. Once I know what I’m specifically looking for I use a web-based application called StumbleUpon. It’s an application which allows it’s users to ‘stumble upon’ new things which they have specified a category for and save the pages to come back to after gathering enough - I.e. if you select a category such as Arts, then there are subcategories such as drawings, which I have used to look at character sketches to try and initiate ideas for my avatar.
I do not really feel very weary of any of the methods, nor do I find any of them irrelevant, I feel they all play their part, there’s a point in a project in which each of the research methods could be used.
Thursday 19 February 2009
Logo Development 01
First Logo - This is a developed stage of the original tribal logo, in fact the original did look more like this than the one which formed an eye in my previous post, the main changes that I have made are to the shape, it's less jagged but still has tribal influences. Overall though, I would say it looks more like a logo than the previous one, and better represents me because it still shows animal instinct and the other aspects, but its because its been smoothed it looks more controlled.
Second Logo - Slight alterations to this from the previous version, the shooting lines have been moved closer together so they intertwine to show that I have various paths; all of which are progressing. To confirm this meaning I have placed the 'i' at the top of the image as to represent where I want to be. I have tried to incorporate the tribal feel from the otter logo as well by changing the font, I recreated the 'i' using Photoshop to give it a more jagged look, and a direct link to the previous tribal logo.
I don't think I'll be able to create a logo that represents everything that I am without it being overly complicated, and after talking to peers I've been advised not to create something that is overly complicated. However, this isn't a problem, I'm in the process of creating various final versions of different logo's, each of which exaggerate a specific set of qualities that represent how I make creative decisions, i.e. animal instinct; I choose designs that feel right, ones I think will stand the test of time.
Second Logo - Slight alterations to this from the previous version, the shooting lines have been moved closer together so they intertwine to show that I have various paths; all of which are progressing. To confirm this meaning I have placed the 'i' at the top of the image as to represent where I want to be. I have tried to incorporate the tribal feel from the otter logo as well by changing the font, I recreated the 'i' using Photoshop to give it a more jagged look, and a direct link to the previous tribal logo.
I don't think I'll be able to create a logo that represents everything that I am without it being overly complicated, and after talking to peers I've been advised not to create something that is overly complicated. However, this isn't a problem, I'm in the process of creating various final versions of different logo's, each of which exaggerate a specific set of qualities that represent how I make creative decisions, i.e. animal instinct; I choose designs that feel right, ones I think will stand the test of time.
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